Last Version: 06e ME
Hello there, my fellow Adventurers!
>Important and nicely curated update today :] Let`s get into the details --remember they are always explained in detail on the machete_edition_readme.txt
Vanilla Town Course mode got a big boost and an extensive re-working. While most of the improvements happen behind the curtains, there have been a LOT of hidden bugs addressed, mostly related to ProcGen dungeon generation when playing the No-Quest-No-Wilderness version of Z-Angband. Now it is quite a lot more enjoyable and packed up with improvements . Enjoy it!
Normal Z-Angband mode more also got a big improvement when it comes to ProcGen dungeon generation. There was a rare condition in the game that made floors to be skipped when the Adventurer delved further to lower levels, resulting in a cropped run feeling. Well that has been solved and now the game in both versions run as intended.
For a more simple game start, choose between the given savegames:
> ZAngband for normal mode.
> ZAngnilla for a non-wilderness, non-quests, only-one=classic-dungeon mode.
More levels to explore!
More monsters joined the Bestiary.
Re-worked staves, potions and rings and rods and wands TOO!
Enjoy the 0.6e Patch and keep those pesky goblins biting the dust!!
Files
Get ZMAngband 0.7 Machete Edition
ZMAngband 0.7 Machete Edition
Youngest bastard son of the mythical Angband variant ZAngband.
Status | Released |
Author | Jose Machete |
Genre | Role Playing |
Tags | Roguelike, Singleplayer, traditional-roguelike, z-angband |
More posts
- Current Version: 0.7a ME11 hours ago
- Last Version: 0.6M ME5 days ago
- Last Version: 0.6L ME30 days ago
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- Last Version: 0.6j ME53 days ago
- Last Version: 0.6i ME63 days ago
- Last Version: 0.6h ME72 days ago
- Last Version: 0.6g ME75 days ago
- Last Version: 06f ME88 days ago
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