Current Version: 06e ME


Hello there, my fellow Adventurers!

>Important and nicely curated update today :] Let`s get into the details --remember they are always explained in detail on the machete_edition_readme.txt 

Vanilla Town Course mode got a big boost and an extensive re-working. While most of the improvements happen behind the curtains, there have been a LOT of hidden bugs addressed, mostly related to ProcGen dungeon generation when playing the No-Quest-No-Wilderness version of Z-Angband. Now it is quite a lot more enjoyable and packed up with improvements . Enjoy it!

Normal Z-Angband mode more also got a big improvement when it comes to ProcGen dungeon generation. There was a rare condition in the game that made floors to be skipped when the Adventurer delved further to lower levels, resulting in a cropped run feeling. Well that has been solved and now the game in both versions run as intended. 

For a more simple game start, choose between the given savegames:  

> ZAngband for normal mode. 

> ZAngnilla for a non-wilderness, non-quests, only-one=classic-dungeon mode.

More levels to explore!

More monsters joined the Bestiary. 

Re-worked staves, potions and rings and rods and wands TOO!

Enjoy the 0.6e Patch and keep those pesky goblins biting the dust!!

Files

Z-Angband_06ME.zip 24 MB
7 days ago

Get Z-Angband 0.6 Machete Edition

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