Current Version: 06e ME
Hello there, my fellow Adventurers!
>Important and nicely curated update today :] Let`s get into the details --remember they are always explained in detail on the machete_edition_readme.txt
Vanilla Town Course mode got a big boost and an extensive re-working. While most of the improvements happen behind the curtains, there have been a LOT of hidden bugs addressed, mostly related to ProcGen dungeon generation when playing the No-Quest-No-Wilderness version of Z-Angband. Now it is quite a lot more enjoyable and packed up with improvements . Enjoy it!
Normal Z-Angband mode more also got a big improvement when it comes to ProcGen dungeon generation. There was a rare condition in the game that made floors to be skipped when the Adventurer delved further to lower levels, resulting in a cropped run feeling. Well that has been solved and now the game in both versions run as intended.
For a more simple game start, choose between the given savegames:
> ZAngband for normal mode.
> ZAngnilla for a non-wilderness, non-quests, only-one=classic-dungeon mode.
More levels to explore!
More monsters joined the Bestiary.
Re-worked staves, potions and rings and rods and wands TOO!
Enjoy the 0.6e Patch and keep those pesky goblins biting the dust!!
Files
Get Z-Angband 0.6 Machete Edition
Z-Angband 0.6 Machete Edition
Youngest bastard son of the mythical Angband variant ZAngband.
Status | Released |
Author | Jose Machete |
Genre | Role Playing |
Tags | Roguelike, Singleplayer, traditional-roguelike, z-angband |
More posts
- Last Version: 06d ME19 days ago
- Last Version: 0.6c ME28 days ago
- Last Version: 0.6b ME33 days ago
- Last Version: 0.6a ME40 days ago
- *Typo-killer update*48 days ago
- Last Version: 0.5h ME48 days ago
- Last Version: 0.5g ME50 days ago
- Last Version: 0.5f ME51 days ago
- Last Version: 0.5e ME55 days ago
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